Bryan Wynia

Bryan is currently working as a Senior Character Artist at id Software. Previously he worked at Sony Santa Monica and Naughty Dog, where he contributed to God of War: Ascension and the Uncharted series. He has also worked as a freelance Character Designer and Sculptor for the film and toy industries. Some of his clients include, Legacy Effects, Jim Henson's Creature Shop, The Aaron Sims Company, Gentle Giant Studios, and Masked Avenger Studios. His work has been featured in Famous Monsters of Filmland, Imagine FX, 3D Artist, 3D World, and Ballistic Publishing's Essence: Creatures


Katon Callaway

Katon has been working in the Video Games industry for over 11 years.  He has worked at Sony, Activision, and DICE on some amazing franchises, most well know for God of War 3 and G.O.W Ascension.  Currently he is an Art Director at Section Studios working on some exciting new IPs.  Katon loves making games, but also loves to teach when he has the time.  

Favorite games: Megaman, Zelda, Tetris and most recently Bloodborne.

Movies: Princes Bride and Never Ending Story.  What else is there?


James Van Den Bogart

James is a Lead Creature Artist spearheading a team of talented individuals at Arenanet. He has been involved in many projects over his 6 year career. Some of them include Guild Wars 2, God of War: Ascension, and Ballistic Publishing's Essense: Creatures. He enjoys creating worlds and telling stories with each project he takes part in. In his free time he enjoys games like Bloodborne, anything Final Fantasy and just about any other game he can get his mitts on. When he is not doing art or playing games, you can find him drinking vanilla lattes and overdosing on donuts.